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1. New Haulers [sub cap] - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&t=123055&find=unread Here is a recent thread on this issue. This topic has come up a few times recently. I hope we stand a better chance at it getting attention.
- by chaotic pandemonium - at 2012.06.20 12:33:00
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2. New Hauler - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&t=123055&find=unread This was my proposal. I don't think we need that much for a mid range, but definitely something in between. Also something that isn't begging to be bent over in.
- by chaotic pandemonium - at 2012.06.19 23:24:00
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3. Mid. Range Hauler - in Player Features and Ideas Discussion [original thread]
I don't know that I agree with 20 k start but I will agree to that 100 should be with ship skill Max and expanders. Maybe a little higher if you consider rigging. I do like the idea of it being able to dock and launch ships. Take out the orcas m...
- by chaotic pandemonium - at 2012.06.19 15:30:00
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4. Mid. Range Hauler - in Player Features and Ideas Discussion [original thread]
Perhaps I was a bit ambitious with added CPU and the like. But honestly the gap in cargo between your average industrial and freighter is immense. Also I feel that it being a larger ship, probably a bit smaller than an orca, and that it should req...
- by chaotic pandemonium - at 2012.06.19 12:12:00
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5. Mid. Range Hauler - in Player Features and Ideas Discussion [original thread]
I think the need has arisen to create a mid-sized hauler. The goal of this ship is to make an industrial that isnGÇÖt mining based, has a reasonable cargo hold, and adds something to the hauling game. My inspiration is based on hauling ore, mine...
- by chaotic pandemonium - at 2012.06.18 21:39:00
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6. CCP where's the Wormhole NERFS to Escaltation WHY ARE THEY GETTING OFF SCOT ... - in EVE General Discussion [original thread]
I really don't understand the need to nerf whs. I relatively came back to the game after taking an extended break and decided to try running a wormhole. Honestly the isk you earn is most certainly comparable to the POS investment, and the constant...
- by chaotic pandemonium - at 2012.06.13 13:08:00
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7. Wormhole POS Security - Lessons learned - in Wormholes [original thread]
I do agree that the whole POS storage system should be changed. I think it should be similar to how any of regular eve stations with a corporate office are. It should have a standard corp hangar with individual member owned hangars. Sure, the spa...
- by chaotic pandemonium - at 2012.05.30 14:26:00
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8. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Overall the patch rolled out fairly well. The graphics as always are great, and I enjoy the price estimates on cargo. The amount of cargo per item and percent full bar is also useful. I look forward to testing the rest. Negatives: I don't care for...
- by chaotic pandemonium - at 2012.05.23 12:26:00
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9. Warp speed in eve - in EVE General Discussion [original thread]
Sigh, if you all want to base things off of relativity and newtonian physics technically most of you are wrong. As an object approaches the speed of light mass becomes infinite, length becomes nothing and time stops. To do this you would need to f...
- by chaotic pandemonium - at 2008.12.10 14:46:00
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10. Battle-Recorder & Battle-Player + Eve O's in-game fight record tool - in Player Features and Ideas Discussion [original thread]
/signed Praise: Epic videos for all!!! If they come out looking anything like the recent eve trailer I feel people will flock to the game. It benefits everyone involved from serving as a strategy guide, to insane promotion for CCP. Not to mention ...
- by chaotic pandemonium - at 2008.12.09 20:06:00
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11. Different visuals for shield, armour and hull hits - in Player Features and Ideas Discussion [original thread]
This sounds pretty neat. I think it has been a reoccuring theme of different ship appearances and effects. I feel that people want to see more then the same old thing while flying in battles wether in pvp or pve. It would be nice to bring more cha...
- by chaotic pandemonium - at 2008.12.09 18:51:00
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12. T II skill requirements: Better = Harder? - in Player Features and Ideas Discussion [original thread]
Edited by: chaotic pandemonium on 08/12/2008 18:09:01 To be honest Che I understand where your coming from on the length of time. Yes, training time can be a burden but let me explain the mechanics to you. Training for these items is meant to...
- by chaotic pandemonium - at 2008.12.08 18:07:00
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13. 12 hours delay between clone jumping - in Player Features and Ideas Discussion [original thread]
I can agree with the once a day jump but it should go by date not by hours. It is very frustrating to not be able to JC when I get back from work. I like to be able to go out on most nights and am generally not on all the time. This makes it hard ...
- by chaotic pandemonium - at 2008.12.04 13:05:00
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14. NPC CORPS MORE LIFE LIKE!!! - in Player Features and Ideas Discussion [original thread]
Edited by: chaotic pandemonium on 03/12/2008 18:43:57 Read the eve backstory this would contradict the entire game structure. We are captains, the elite, the mighty. We do not run the political aspect of the empire, this would change far to mu...
- by chaotic pandemonium - at 2008.12.03 18:41:00
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15. 1GN MicroWarpdrive and 1GN Afterburner - in Player Features and Ideas Discussion [original thread]
Technically speaking ships should not have a top speed. However the problem is we are based off of planetary physics for playability. Personally I think all ships should be a bit faster and more agile. I mean come on look at the technology that is...
- by chaotic pandemonium - at 2008.12.03 18:23:00
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16. the Moa CLass Ships - in Player Features and Ideas Discussion [original thread]
I mentioned this before but I really think that we should be able to paint our ships, be given a choice of emblems or decals and choose skins. this would make ships more unique currently the only customization of the base ships is the ability to s...
- by chaotic pandemonium - at 2008.12.03 13:23:00
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17. Khanid battleship? - in Player Features and Ideas Discussion [original thread]
That sounds pretty cool! I think that we should have at least the choice of diff skins for ships. But hey t3 will be something new to play with anyway. :-)
- by chaotic pandemonium - at 2008.12.03 13:13:00
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18. Suggestion for different missile mechanics - in Player Features and Ideas Discussion [original thread]
You have a few good points, however, any decently fit squadron could pump out massive dps. All you would need is a few ravens complimented by two logistic cruisers. Jamming and webbing would make most ships an easy target that cant defend itself. ...
- by chaotic pandemonium - at 2008.12.02 21:22:00
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19. The Use of Accleration Gates in Missions - in Player Features and Ideas Discussion [original thread]
first off my caldari friend you have the benefit of missle boat ships. If turrets dont work use missles. The frigs and cruisers that will be difficult to hit should be reserved for your drones. If you dont have drone skills high I suggest training...
- by chaotic pandemonium - at 2008.12.02 21:11:00
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20. Sound and space backdrop - More immersion please! - in Player Features and Ideas Discussion [original thread]
tbh i would love to see some more space detail. the stations and ships are great how they are but some variety in space would make things even better. I am not saying this should be a priority because I hear of many good things coming soon, but I ...
- by chaotic pandemonium - at 2008.12.02 20:16:00
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